fishing-v0


This environment implements a simple, single species logistic growth-based fishery.

Observation Space The agent observes the fish population at that time step.

Model Dynamics Dynamics follow a logistic growth model.

Action Space The agent selects the amount of fish to harvest with respect to K. In this case, at interval of K/100ths: 0, K/100, K/50, 3K/100, K/25, …

Reward Function The agent is rewarded by the amount of fish harvested at a time step.

fishing-v1


This environment implements a simple, single species logistic growth-based fishery.

Observation Space The agent observes the fish population at that time step.

Model Dynamics Dynamics follow a logistic growth model.

Action Space The agent selects a quantity of fish to harvest with respect to K with a continuous interval.

Reward Function The agent is rewarded by the amount of fish harvested at a time step.

fishing-v2


This environment implements a single species logistic growth-based fishery with a tipping point.

Observation Space The agent observes the fish population at that time step.

Model Dynamics Dynamics follow a logistic growth model but below a population of 0.5K the population becomes much more likely to crash.

Action Space The agent selects a quantity of fish to harvest with respect to K with a continuous interval.

Reward Function The agent is rewarded by the amount of fish harvested at a time step.

fishing-v4


This environment implements a single species logistic growth-based fishery with model error.

Observation Space The agent observes the fish population at that time step.

Model Dynamics Dynamics follow a logistic growth model but with an r and K that are drawn from a normal distribution each episode.

Action Space The agent selects a quantity of fish to harvest with respect to K with a continuous interval.

Reward Function The agent is rewarded by the amount of fish harvested at a time step.

fishing-v5


This environment implements a single species Allen model-based fishery.

Observation Space The agent observes the fish population at that time step.

Model Dynamics Dynamics follow the Allen growth model.

Action Space The agent selects a quantity of fish to harvest with respect to K with a continuous interval.

Reward Function The agent is rewarded by the amount of fish harvested at a time step.

fishing-v6


This environment implements a single species Beverton-Holt model-based fishery.

Observation Space The agent observes the fish population at that time step.

Model Dynamics Dynamics follow the Beverton-Holt growth model.

Action Space The agent selects a quantity of fish to harvest with respect to K with a continuous interval.

Reward Function The agent is rewarded by the amount of fish harvested at a time step.

fishing-v7


This environment implements a single species May model-based fishery.

Observation Space The agent observes the fish population at that time step.

Model Dynamics Dynamics follow the May growth model.

Action Space The agent selects a quantity of fish to harvest with respect to K with a continuous interval.

Reward Function The agent is rewarded by the amount of fish harvested at a time step.

fishing-v8


This environment implements a single species Myers model-based fishery.

Observation Space The agent observes the fish population at that time step.

Model Dynamics Dynamics follow the Myers growth model.

Action Space The agent selects a quantity of fish to harvest with respect to K with a continuous interval.

Reward Function The agent is rewarded by the amount of fish harvested at a time step.

fishing-v9


This environment implements a single species Ricker model-based fishery.

Observation Space The agent observes the fish population at that time step.

Model Dynamics Dynamics follow the Ricker model.

Action Space The agent selects a quantity of fish to harvest with respect to K with a continuous interval.

Reward Function The agent is rewarded by the amount of fish harvested at a time step.

fishing-v10


This environment implements a single species non-stationary Beverton-Holt model-based fishery.

Observation Space The agent observes the fish population at that time step.

Model Dynamics Dynamics follow a Beverton-Holt growth model where r changes constantly over an episode by some amount, alpha.

Action Space The agent selects a quantity of fish to harvest with respect to K with a continuous interval.

Reward Function The agent is rewarded by the amount of fish harvested at a time step.

fishing-v11


This environment implements a fishery where the transition dynamics vary each episode.

Observation Space The agent observes the fish population at that time step.

Model Dynamics Transition dynamics can follow May, Ricker, Allen, Beverton-Holt or Myers growth models. The dynamics model is randomly chosen every episode.

Action Space The agent selects a quantity of fish to harvest with respect to K with a continuous interval.

Reward Function The agent is rewarded by the amount of fish harvested at a time step.